If you cross her territory, she will declare war on you, which is unavoidable anyways. Several steps ahead, you will find a goblin city and you will meet your future opponent- Shnaga. At playtest you will see “Kunga Suula Greenclaw”.The place where Nomlik's party joins you.Īs you follow the road, you will soon find (near the sign) a Goblin leader, who will join you. I ‘d like to use another name, let’s say “Kunga Suula”. Example: I do like the appearance of “Grelka Greenclaw”, ArchDruid of the Orcs. When using “normal” heroes you cannot change. When “Leaders” are used as “Heroes” you can change their titles. Playtest her and you will see Sundren is having one of the level 1 hero spells: “Blind”, “Rain of Poison Blades”, “Quick Dash” or “Panic Attack”.ĥ. Add “Cloak and Dagger I” and “Inflict Crippling Wounds” (=10/10). Remove “Blind” and “Poison Blades” (= Skill Points 0/10)”.
For normal you are having “Skill Points 10/10”. You want to “edit” this heroine, so you first need to “clone” her.
When cloning and editing a hero, note this hero can have one extra random “hero spell” for free when doing like this: Choose “Sundren”, Rogue Lady of the High Elves. That depends on “race” and “class” (like Orcs having +”Hp.” but –“Res.” or a Dreadnoughts having more “Def.” than Sorcerers).Ĥ. This hero is having -200 moral as unhappy with leader’s alignment (because you start at neutral = 0)ģ. Some of the leaders are having a good or evil alignment (like Merlin always being a goodie sorcerer). Leaders of “Source” = “Resource” (= “Allow Lords To Be Used As Heroes” in “Hero Library”) or “cloned” leaders (“Source” = “Map”):
Creating a “new hero”: You will notice that your hero’s model is (still) missing when having manual combats. There are some things I would like to add to Sunicle’s (nice) posting:ġ. Now, if you click on the unit icon on the map again, the name should change to what you chose for your leader. In the window for that icon (on the right side in the editor), expand the ‘Lord’ tab, select for ‘Category’ ‘(none)’, then under ‘Resource’ your newly made character should come up as first or sometimes last option, still under the hero’s name. You can link to it from a leader icon on the map. If you’re done you should have a complete leader resource. For ‘Class’ and ‘Icon’ and such just pick what you want, the hero class will get overwritten if you pick something different for your leader. The leader's name can be longer than what you can define in-game I can choose 'Queen Ravella' as first name and it'll be fine, while that would be too many symbols if I were already in the game and still had to type that. Look for the name of the hero you’ve just created and select it that’s how your leader is going to look. On the right side of this window you have your customisation options. Click on ‘Include Resource Leaders’ and duplicate the ‘NEW LORD’ at the bottom. Then, if you've finished doing a hero you can open up the 'Lord library' under the 'Leaders' tab. You may have already filled in a weapon under the 'Appearance' tab, but that just gives the visual appearance of a weapon, for a weapon that actually works you'll need to fill it in under 'Equipped Items' as well. The icon in the screenshot above is called 'Good - ID 4' sometimes you need to look at adjacent icons to figure out which name belongs to which picture - it's not always obvious.ĭon't forget to open up the tab 'Equipped Items' and give your hero a weapon.
Head Shape '1', Skin Texture '1', Skin Colour '5' etc those numbers are what the editor needs.
I recommend firing up the game first, make a leader like you want him or her to look, and then write down all the relevant data or take a screenshot.
But I don't know what Eyebrows 1, 2 or 3 looks like without a picture. Then under the 'Appearance' tab you can define how your hero will look. Above that you've already filled in a name, race, class and gender. For a level 1 hero the normal values are Physical Damage 12, Defense 9, Resistance 9, Move Points 36 and Hit Points 50, although you could fill in anything you wish here. But from 'New' you need to define all the stats again. Making one from scratch is probably safer, as you won't be stuck with properties that belonged to the hero you cloned from from that somehow didn't get overwritten. From here you can clone an existing hero and start editing, or you can make one from scratch by clicking 'New'. To make a hero, you open the 'Heroes' tab and go into the 'Hero Library'. In the editor, if making a leader, you start with making a hero, then you add a few things to make it a proper leader. A leader is a hero with a few properties added. There's not much difference between a leader and a hero in AoW III.